Atlas Fallen

During my internship at Deck13 Interactives QA Department, I had the opportunity to work on the action-RPG Atlas Fallen.

My roll were Sanity-, Smoke- and Explorationtests, as well as testing and feedbacking existing and newly implemented features, focusing mostly on the multiplayer component of the project.

Part of my workflow was testing on multiple platforms, including XBox Series and PlayStation 5, as well as being part of an elaborate Ticketing and Feedback Loop using JIRA and Confluence.