Interactive Horror Experience (short: IHE) is a playable Demo for a retro-style horror puzzle game developed during my masters studies.
My role in our three-person team was that of project manager, puzzle designer and audio engineer. My responsibilities as project manager included:
- Managing tasks, workloads, and issues of the team
- Setting up and administrating JIRA for dynamic and agile project management
- Setting up a full project documentation using Confluence and keeping it up-to-date
- Direct progress reports, including milestone presentations
- Coordination of structured testing and feedbacking using extrenal testers
My other work involved:
- Developing complex puzzles involving non-euclidian room structures
- Testing said puzzles with internal and external testers, as well as implementing feedback
- Composition and implementation of atmospheric audio and SFX in Unreal Engine 5